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  #1  
Old 27-11-2005, 03:33 AM
schattenlord schattenlord est déconnecté
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schattenlord
Zero Sum Dkp

It sucks. There is no incentive to try new stuff such as dragons and new boss's in zg.
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  #2  
Old 27-11-2005, 03:51 AM
Gil Gil est déconnecté
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Re: Zero Sum Dkp

i don't really think we want people to feel like they need to be at shit to not fall way behind in dkp. You break zero sum by giving bullshit attendence points and shit and that's what happens, the same people build up huge point advantages and we have lots of sad pandas.

the way for us to try new shit is for officers to schedule it. say, "this is our ZG night" and we give things an honest go, no bullshitting around. As i think we've all learned, same weekly schedule > random ass schedule. So lets start planning things. Unfortunately, this week is last week of classes, i'll be pretty damn busy.

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  #3  
Old 27-11-2005, 08:56 AM
Bishan Bishan est déconnecté
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Re: Zero Sum Dkp

yeah, last week of classes is already pwning me. =/

The thing about ZG is that we dont honestly dont want to schedule it on a sat/sun/tuesday, as those are the nights we have 40 people...this would make a 20 man instance a waste of raiding power. We're currently discussing our options in terms of scheduling, hold onto your pants, we'll come to a conclusion soon.
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  #4  
Old 27-11-2005, 05:34 PM
Litiga
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Re: Zero Sum Dkp

i wanna do zg and the dragons...

however i dont wanna do the dragons if we're just gunna get destroyed. i mean itll be fun and we do need to learn the encounters, but if we dont have the gear, id say its like bwl. not the right gear = no dice.
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  #5  
Old 27-11-2005, 10:29 PM
Kaylend Kaylend est déconnecté
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Re: Zero Sum Dkp

There was incentive for the rag kill... we all got like 15 points form the insane lootzors
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  #6  
Old 27-11-2005, 10:41 PM
Domi
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Re: Zero Sum Dkp

Problem with zero sum DKP is that there's no guarentee for points. People see themselves busting their ass to try and beat and encounter, fail, and get stuck with 0 DKP and a 12g repair bill. If this is a problem to people, they need to say something. ZG is a cakewalk if we'd just commit the time and energy necessary to learn the place. We need to learn it if we want to have any chance in the Ruins of Ahn'Qiraj (and we all want those new skill books!!!!)
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  #7  
Old 28-11-2005, 02:26 AM
Bishan Bishan est déconnecté
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Re: Zero Sum Dkp

Quote:
Originally Posted by Domi
Problem with zero sum DKP is that there's no guarentee for points. People see themselves busting their ass to try and beat and encounter, fail, and get stuck with 0 DKP and a 12g repair bill. If this is a problem to people, they need to say something. ZG is a cakewalk if we'd just commit the time and energy necessary to learn the place. We need to learn it if we want to have any chance in the Ruins of Ahn'Qiraj (and we all want those new skill books!!!!)
I disagree, the incentive with zero sum DKP is to stop fucking around and beat the encounter =P It does somewhat draw a line in which some people never make the new shit, and others make all the guaranteed. But, I kinda like it. I don't feel like I deserve points for failing.

As for ZG, I dont see ZG as a pre-req for AQ 20 man. As long as we're gearing up, AQ20 wont be a big deal. Problem will be getting people interested.
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  #8  
Old 28-11-2005, 03:45 AM
duff duff est déconnecté
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Re: Zero Sum Dkp

Um we could always make BWL and Ahn'Qiraj attendance give a DKPRAID point, these points would help get you a spot in overflowing MC raids, if you have more points than someone else of your same class who is in raid, he gets dropped you get in, and you lose a point.

Plus we should set max amounts of each class for MC, cuz we always have to many warriors
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  #9  
Old 28-11-2005, 04:02 AM
Bishan Bishan est déconnecté
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Re: Zero Sum Dkp

Quote:
Originally Posted by duff
Um we could always make BWL and Ahn'Qiraj attendance give a DKPRAID point, these points would help get you a spot in overflowing MC raids, if you have more points than someone else of your same class who is in raid, he gets dropped you get in, and you lose a point.

Plus we should set max amounts of each class for MC, cuz we always have to many warriors
That's a really interesting idea... I'll definitely keep that in mind.
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  #10  
Old 28-11-2005, 04:21 AM
schattenlord schattenlord est déconnecté
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schattenlord
Re: Zero Sum Dkp

Quote:
Originally Posted by duff
Um we could always make BWL and Ahn'Qiraj attendance give a DKPRAID point, these points would help get you a spot in overflowing MC raids, if you have more points than someone else of your same class who is in raid, he gets dropped you get in, and you lose a point.

Plus we should set max amounts of each class for MC, cuz we always have to many warriors
damn, duff actually has a good idea
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  #11  
Old 28-11-2005, 04:26 AM
duff duff est déconnecté
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Re: Zero Sum Dkp

Quote:
Originally Posted by schattenlord
Quote:
Originally Posted by duff
Um we could always make BWL and Ahn'Qiraj attendance give a DKPRAID point, these points would help get you a spot in overflowing MC raids, if you have more points than someone else of your same class who is in raid, he gets dropped you get in, and you lose a point.

Plus we should set max amounts of each class for MC, cuz we always have to many warriors
damn, duff actually has a good idea
Ya Im at school and really really sober

you should see my ideas about developing a badass wireless attack at the MAC level, its awesome and I get to call ita class project Woot
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  #12  
Old 28-11-2005, 06:51 AM
Bishan Bishan est déconnecté
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Bishan
Re: Zero Sum Dkp

Quote:
Originally Posted by duff
Quote:
Originally Posted by schattenlord
Quote:
Originally Posted by duff
Um we could always make BWL and Ahn'Qiraj attendance give a DKPRAID point, these points would help get you a spot in overflowing MC raids, if you have more points than someone else of your same class who is in raid, he gets dropped you get in, and you lose a point.

Plus we should set max amounts of each class for MC, cuz we always have to many warriors
damn, duff actually has a good idea
Ya Im at school and really really sober

you should see my ideas about developing a badass wireless attack at the MAC level, its awesome and I get to call ita class project Woot
Lol. I like how duff's ideas are state dependent, based on a 2 state system of drunk and sober. Duff produces ideas in either state. Recievers of statements will think these ideas are great depending on if theyre drunk or sober. I know when I'm drunk, all of Duff's idiotic ideas sound amazing. I think that's why there's a pic of Walk laying face down on the roof after making a long jump.
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  #13  
Old 28-11-2005, 08:51 PM
Litiga
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Re: Zero Sum Dkp

the only problem i see with limiting a classes numbers in mc, is just like the problem we had in zg for 2-3 days. if the warrior limit is 5 wars, and same for rogues, what if we have only 2 rogues that night, and have 3 dps wars sittin out because there is a cap on the numbers allowed in mc? its hard to say in mc for melee, as imo any one of us can replace another class, and not have a huge effect on the raid. cept the MT/MA. for casters...well we never have enough so theres no point in saying anything about them.
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  #14  
Old 29-11-2005, 03:43 AM
Stug Stug est déconnecté
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Re: Zero Sum Dkp

limits only would take effect if the raid is full i think
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  #15  
Old 29-11-2005, 04:57 AM
duff duff est déconnecté
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Re: Zero Sum Dkp


ya it would only make sense to have caps when the raid is full, I am sayin that therecould be a cap of say 7warriors, once that is full, then no other warriors will be invited until say 15min before go time, then if the raid isnt full then, by all means invite whoever isnt in.
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