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#1
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Emeriss
Cadia forgot to kill Emeriss. He is still up and about in the Hinterlands which is relatively far away for alliance to mobilize. Quick run down of this guy from the other post.
- at 75%, 50%, 25% everyone gets a debuff which deals 20% hp every 2 sec for 10 secs. so 100% of your hp in 10 secs. you just need some healing within these 10 secs (if you start at 100%) to survive it. pots, bandages, prayers of healing or hots can help - anyone who dies will become a mushroom that deals a lot of dmg.. this is especially bad because of the debuff mentioned above. may end up in a chain reaction of mushrooms.. - randomly debuffs a player with Volatile Infection (known from some undeads). deals ~1k dmg to everyone around you and yourself every few secs. it lasts about 2 minutes but it is dispellable (disease) If around 20 of us can get ysondre to 75% we can definetely get this guy to 75% and lower. We actually have a better shot at him than at ysondre. The reasons 1.ÂÂ* His cone aoe damage is fire unlike ysondre's which is nature. We aldready have tanks that have fr. Might be nature dmg which would make it harder. All dragons share similar phsical attacks and cone dmg. The cone does roughly 2700 dmg every 3 seconds. 3 druids 1 priest and a few shaman were able to keep Stug and Brangwin up for 25% of Ysondre. 2.ÂÂ* His most potent source of Dmg when not at a multiple of 25% is the volatile infection which we are ideally suited to deal with. Disease cleansing totems and maybe jungle remedy's from STV. http://www.thottbot.com/?i=6017 3.ÂÂ* Mushrooms from people dying ? No one should be dying really since its like onyxia phase 1 whenever he isnt at a multiple of 25%. 4.ÂÂ* Dealing with the multiple of 25% part shouldnt be too hard. If everyone but the tank backs up and chugs a pot or a tuber or gets a grp heal/healing wave they will live though it.ÂÂ* You can also run out of range of this debuff (100 yrds away) before he gets to a multiple of 25%. This seems easier than having to round up 40 crazy moonfire spamming druids and aoeing them. The tricky part will be the manpower to down the dragon. With luck we will have 20-25 again like we did yesterday. We even have a ZG planned that people will be showing up for. So mustering 20-25 shouldnt be too hard. That leaves us short atleast 15. Well I was talking to Wanik for a long time earlier today. I had a post on the druid forums about some stuff and he responded in game and we kept discussing stuff. I suggested that we could probably work together on the green dragons since neither guild is at a point where we can take them down individually. He doesnt like leaving the world boss's up for cadia to farm any more than I do. They have an onyxia raid planned for tonite so they should be able to muster a decent amount of people for attempting Emeriss. edit : Conflicting sources on what kind of magic dmg the cone does. Nature seems logical but one place seems to say fire. |
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#2
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Re: Emeriss
I WOULD NOT mind going after Emeriss at all. Guys got some AMAZING loots.
http://wow.allakhazam.com/db/mob.html?wmob=14889 |
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#3
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Re: Emeriss
The guys is still up. If tonight is like any other Saturday night MC run, we should have enough online atleast an hour before the first MC pull to give this guy a shot.
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#4
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Re: Emeriss
Well since tonight is a short night, I propose we try the dragon with a full raid. We gave it some decent tries last night with 25,we just need practice. Cadia doesn't seem interested in fighting this dragon so we should do it now so next time the dragon is up in duskwood we will drop him first time.
There is plenty of stuff we can do after the MC raid that needs a full raid so lets plan something to take advantage of the situation, and the dragon is NEW content with nice epics. Lets get a horde first on this one guys. |
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#5
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Re: Emeriss
i have some ideas about next time. if i go home early ima need yours and annas help scurn.
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#6
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Re: Emeriss
I am gonna run around naked there for a while and see if i can get the pathing of teh dragons down
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#7
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Re: Emeriss
Yeah, it'd be awesome to get a first kill on this one. BTW, how far did you guys get him down? Sorry I had to duck out last night, couldn't be avoided =/ Maybe if we get a quick domo/rag kill tonight we can head back over.
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#8
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Re: Emeriss
well i wanted to leave early and give a few strat tries but im tied into work now and by the time i get home its mc time. but i think we could do it with a full raid.
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#9
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Re: Emeriss
I imagine we could. The main problem with the green dragons is EVERYONE has to be on their toes. The fights aren't overly complicated, you just really have to be aware of what's goin on around you.
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#10
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Re: Emeriss
well thyis one is ass cause it puts the mintue timer on all abilities for anyone who gets hit by the breath, and i think i found some decent ways to prevent anyone but the tanks from gettin it, but i need to test my theories 1st.
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#11
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Re: Emeriss
Fighting him near the ruins seems bad imo. There just isnt enough space to spread out nicely and not kill each other. The other side has 3 patrols but once u clear them (and not loot them) you get a ton more space to use.
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#12
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Re: Emeriss
onyxia split and wait 5 percent b4 melee go in?
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#13
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Re: Emeriss
My friend's guild tanks him right inside the area, right after you go over the bridge. Apparently he can be pet-pulled, and there are no adds in that location, unlike the ones that popped on us. That's not an emeriss strat so much as a hinterlands strat, but I think it applies here.
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#14
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Re: Emeriss
Doesnt seem like us trying him attracts much attention. We should use this to our advantage and instead of rushing into trying to kill him in one attempt, phase out the process over a few tries.
We need to have a few people to attempt him at first just to see how long we can keep a tank up. How much dmg we do is irrelevant, just test how long we can keep our tank up using heal rotations. Another thing to test is the positioning. The volatile infection debuff has a 10 yrd range and we also need to watch for tail whips. What i am proposing is having 2 tank,2 shaman and 6 healers engage the dragon with the sole purpose of keeping the tanks alive. If we seem to be doing ok keeping the tank alive, we can then have 1 melee at a time come in to do dps on the dragon. Each person would use a different route to get to the dragon and also attack the dragon at different locations. This would let us come up with the best way to get melee dps to the dragon without loosing them in the process. One melee at a time so if they get infected they can be insta cured by a shaman or just die without spreading the infection around. While this is going on, the rest of the casters should get an idea of where not to stand so they dont get hit by his tail. The 2 grps healing the tank will have enough priests/shaman to cure disease amongst themselves and can afford to not be as spread out. However ranged dps will not have this luxury. So it would be a good time for 2-3 casters to get on the aggro list just to get infected. These casters would have either a shaman/priest to cure and heal but their main priority would be to make sure their positioned to not infect each other. Summarizing : Group 1 Tank Shaman Priest Druid Healer Role : Always in combat. Focus : Stay alive Group2 Tank Shaman Priest Druid Healer Role : Always in combat Focus : Stay alive Group3 Melee 1 Melee 2 Melee 3 Melee 4 Shaman Role : Enter combat after a min of MT healing Focus: Do not get knocked by tail on way in or when trying to dps. Group4 [enter combat simultaneoulsy or after grp3 is dead] Ranged 1 Ranged 2 Ranged 3 Ranged 4 Shaman Role : Enter combat after grp3 is dead or simultaneously Focus : Do not die to volatile infection. |
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#15
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Re: Emeriss
really good call schatt....
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#16
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Re: Emeriss
Shatt, your post reads like you're planning to invade france :p
EDIT : that is to say its well thought out and has a high proability of success. Edit? Then why didn't it say edited? Nub. -Shad |
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#17
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Re: Emeriss
i still wanna try the ramp idea. especially if the breath is only 10 yard range, thats waaay more than enough room for people to be up there healing/dropping totems/ranged dps
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#18
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Re: Emeriss
not a bad idea. only thing that might need adjusting is poison cleansing...those totems purge 1 stack of the disease or poison every 5 seconds. it might stack faster. if this is the case maybe we can have a shaman that just purges. also, I've heard from a friend's guild that they tend to do a tank switch when the stacks get aweful, that way it puts less pressure on the healers, thus lowering their agro overall.
also...stug and lit need those 25NR pants from silithus ;] |
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#19
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Re: Emeriss
well thats why we have 2 tanks up there. while once has initial aggro the other isnt getting the shitty debuffs. so when one gets slept, other tank can pick it up. when one tanks cooldowns become so ungodly he cant keep aggro, the other tanks gets to start out with no debuff at all, as the other tanks wears off. rinse and repeat.
once im done grinding in av tonight i really wanna try out the ramp idea with a few people. dont need a full raid, or the dragon to be up even, i just wanna check range and los and whatnot. |
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#20
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Re: Emeriss
You are gonna have to wait till server restart. Lethon will pawn your ass if you try anything.
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