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#1
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Definitive Guide to Melee Enchants (In Progress)
Ok, I dont have a ton of time to do this right now, but I will be working on it to post within a couple days.
Basically what I'm going to have are enchants in this format: Enchant Name Mats: X Y Z Enchant Description: A brief description of what it does. Proc Rate: Whether or not it's a true % rate or a ppm, after which I'll have the numerical weight. Or constant, if it's an on equip style enchant. Rating: Basically little bits of personal testing knowledge, whether it's worth the mats, what types of things would benefit most from it, etc. Any contributions would be great, they don't have to be in the above format. Basically I'm kinda tired of constantly having to look up the enchant info, mats proc rate, etc...so I figured I probably wasn't alone there. Questions I'd like answered for now: Any info on how often lifesteal or crusader proc per minute. |
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#2
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Re: Definitive Guide to Melee Enchants
Icy Chill
Mats: 4x Small Brilliant Shard, 1x Essence of Water, 1x Essence of Air, 1x Icecap Description: Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. (I believe it slows to 50% speed...I'll have to check that info though.) Effect lasts for 5 seconds. Proc rate: Really low. We're talking like 5%. Rating: I had this a while ago, and I have to say it didn't proc all that much. It says "often", but unless it's changed, it isn't near the 15% that "often" implies. I could see this being useful on dagger rogues if they dual enchanted it, as it could replace crippling poison. Then again, there are tons of better enchants, and crippling poison is cheap. Unlike crippling however, it cannot be cleansed or otherwise removed; it doesn't last near as long though. Fiery Weapon Mats: 4x Small Radiant Shard, 1x Essence of Fire Description: Permanently enchant a melee weapon to often strike for 40 additional fire damage. Proc Rate: 25% chance on hit. Rating: Overall a pretty solid enchant. It can crit for 60 or 75, which is pretty good. The downfall is that it's fire damage and people often have a decent innate resistance to that. Overall it's a really good placeholder enchant until you get a better one, and it's very inexpensive in terms of mats. On dual daggers this can really shine, be it pvp or pve (aside from MC), and will add a good bit to your overall dps. Unholy Weapon Mats: 4x Large Brilliant Shard, 4x Essence of Undeath Description: Permanently enchant a melee weapon to often inflict a curse on the target reducing their melee damage. Basically it debuffs the target to do 15 less melee dmg to you AFTER armor is factored in. Proc Rate: Low? Unsure if it's % or PPM (will find out) Rating: Most people agree this enchant sucks. A common misconception is the ability of the proc to stack. It doesn't stack. Dual wielding this would be totally useless, and even single wielding this is questionable. Arguably it's the worst enchant available end game, as -15 dmg on late game mobs is near worthless, and in pvp it is definitely worthless. In general the only "good" use is on a super lowbie alt for grinding out levels 1-15. Superior Striking Mats: 2x Large Brilliant Shard, 10x Greater Eternal Essence Description: Permanently enchant a Melee Weapon to do 5 additional points of damage. This means basically that your weapon dmg range will increase by 5 on each end. If a weapon has dmg range X to Y, it will be X+5 to Y+5. Proc Rate: Constant. Rating: As far as enchants go this one seems pretty solid. The straight up +dmg is pretty nice, and this can factor into your crits as well. This is a solid enchant, however I'm not sure if it can hold up to some of the higher end late game enchants, such as Agi or Crusader. It seems like this would be an excellent intermediate enchant for 1h weapons, at least really fast ones, while you're grinding mats for the final enchant. Lifestealing Mats:6x Large Brilliant Shard, 6x Essence of Undeath, 6x Living Essence Description:Permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder. The lifesteal is magic damage, and you only get life back for successful dmg done. Proc Rate: It's like 3ppm (could be off) Rating: Not a bad enchant. This enchant has had more debate about its worth than any other available. It procs as fire damage currently, but as of 1.9 it will be shadow. It does 30 per hit, and you only get healed if you do dmg with it. For instance if a priest has a shield up and it goes off, you won't get the healing. If it's resisted, you'll get diminished healing. From what I've heard, it could be better...however Schatt seems to really like it. |
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#3
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Re: Definitive Guide to Melee Enchants
Fiery Weapon
Mats: 4*Small Radiant Shards, 1 Essence of Fire. Description: Permanently enchant a melee weapon to often strike for 40 additional fire damage. Proc Rate: Very high. Rating: Used to have it on my Bloodrazor while I was leveling up and it procced all the time. It adds a nice amount of dps. There are better enchants than this though in my opinion. |
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#4
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Re: Definitive Guide to Melee Enchants (In Progress)
Quote:
crusader however is a PPM, and i saw a post by a guy who tested it to be about 1.1 PPM |
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#5
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Re: Definitive Guide to Melee Enchants
Unholy Weapon
Mats: 4*Large Brilliant Shards, 4 Essence of Undeath. Description: Permanently enchant a melee weapon to often inflict a curse on the target reducing their melee damage. Proc Rate: Low Rating: Used to have this on my offhand Dal Rend. This might have lowered the proc rate I noticed. It reduces melee dmg done by your target by 15. Dont remember if it stacks but it wont proc enough to worry about that.There is no denying that this enchant sucks. |
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#6
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Re: Definitive Guide to Melee Enchants (In Progress)
lifesteal is definitely a ppm, there's been proof on the rogue forums, and there's a math proof on the allakhazam forums.
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#7
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Re: Definitive Guide to Melee Enchants (In Progress)
firey is probably the best cheap enchant in the game. awesome for those of you with war alts ,as the proc helps and is best stacked with like, thorns and shield spike. makes it real easy to hold onto agg of multiple mobs.
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#8
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Re: Definitive Guide to Melee Enchants (In Progress)
Agility
Mats: 6xLarge Brilliant Shard, 4xDream Dust, 6xGreater Eternal Essence, 2xEssence of Air Description: Perminantly adds 15 AGI to your weapon. Green Glow. Rating: This is a constant buff. For rogues and hunters, it ups your main form of DPS constantly. It also increases your crit%, dodge%, and armor VERY slightly. For a warrior, it also increases your block rate and shield rate (I think). A definate thumbs up for hunters and rogues. Still a very good consideration for warriors. |
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#9
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Re: Definitive Guide to Melee Enchants (In Progress)
Lifestealing
Mats: 6* Large Brilliant Shards, 6* Living Essence, 6* Essence of Undeath Description: Permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder. Proc Rate: Very High. PPM. Procwatch had this at about 15 procs per minute of combat. Rating : One of the best enchants in the game. The only other on-proc enchant to compare it with is Crusader. The proc doesnt do much dmg or healing but is very consistent and its nice for pvp. Crusader procs often goto waste in pvp but Lifesteal will not. It isnt a great raiding enchant though. Needs to be noted that it only heals you for however much damage it deals. So if you target resists/absorbs any portion of the damage, you will be healed for less than 30hps. |
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#10
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Re: Definitive Guide to Melee Enchants (In Progress)
Found this on the Rogue boards, a useful guide to proc rates.
============================== Rogue enchant priorities Combat rogue mainhand PvE: crusader >= lifesteal > fiery > +15agil >> +5dam >= +15str >>> unholy = icy Combat rogue mainhand PvP: lifesteal >= crusader > fiery > +15agil >> +5dam >= +15str >>> unholy = icy Dagger rogue mainhand PvE: +15 agil = crusader >= lifesteal = +5dam >= fiery > 15 str >>> unholy = icy Dagger rogue mainhand PvP: +5dam = +15 agil = lifesteal >= crusader = fiery > 15 str >>> unholy = icy Offhand (all): +15 agil >= lifesteal >= crusader > fiery > 15 str >>>>> +5dam > unholy = icy > better than >> much better than >> much much better than >= better than or equal to (very close) = equal to Rogues, Instant Attacks and Procs - Rogues have a real advantage when it comes to mainhand weapon procs. Procs are calculated as procs per minute, however this is internally expressed as a percentage value per attack. This means that when you spam 3 sinister strikes in the beginning of a fight your fiery enchant has a 84% chance to proc with a 2.80 speed weapon. - Mainhand weapon procs tend to go off roughly 2X as often as their procs per minute would infer for combat rogues. - Mainhand weapon procs tend to go off roughly 1.5X as often as their procs per minute would infer for dagger rogues. Crusader - 75-125 point heal and +100 strength for 15 seconds - crusader on both weapons dualwielding does stack. Only one icon shows up but you get both heals and your strength goes up by 200. - crusader is by far the best weapon buff for non-rogues and hunters as they get 2 attack per strength - rogues get 1 attack per strength, so 100 attack or 7.14dps - 7.14dps = +7.14dps on mainhand and +3.6 offhand (or +5.36dps offhand with imp dualwielding) - the 7.14dps also adds to instant attacks. This is calculated by (weaponspeed * 7.14)= damage added to instants - crusader is a buff so it isn't resistable, thus it is the best mainhand enchant for PvE raids - crusader has a low procrate and a duration, so it is much less useful in PvP and soloing where it seems to always proc at the end of a fight - crusader procs at a rate of 1 proc per minute. Thus a 2.80 speed weapon would proc 1/(60/2.80)= 4.67% chance per proc Lifesteal - 30 point heal and 30 point fire (NOT shadow) damage per proc - lifesteal procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc - lifesteal is better than crusader for PvP and soloing as it is atomic damage and healing - lifesteal does 3dps and heals 3hps per hand with autoattack alone Fiery - 40 point fire damage per proc - fiery does 4dps with autoattack alone - fiery procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc 15 agil - 15 agil = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dualwield) - 15 agil = 0.52% crit = 1.03% dodge 15 str - 15 str = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dualwield) 5 damage - adds a flat 5 damage to every attack - dps added is 5 / (speed of weapon), so on a 2.00 speed weapon like the barman shanker it would add 2.5dps to mainhand only - useful for mainhand dagger rogues only Demonslaying - 75-125 holy damage against demons and a 5 second stun - don't know procrate - useful if you're grinding on satyrs, basically Unholy/Icy - unholy is worthless and icy has a very low procrate, don't bother Maelstrom/Heroism Cards - No real tests have been performed yet for these procs. Hearsay says they are 1 proc per minute per hand. If this is true, they are worthy of being purple. |
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#11
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Re: Definitive Guide to Melee Enchants (In Progress)
Lifesteal now procs shadown damage.
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#12
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Re: Definitive Guide to Melee Enchants (In Progress)
i was going to post what tensk posted.
there is also a source called kalman's spreadsheet, tho i have yet to find it.Â* it has all the math on all the enchants supposedly. from what i've read on the forums, all enchants are on ppm basis, with the exception, of course, of the constant, passive enchants.Â* lifesteal is 6 ppm, fiery is i think also 6 ppm, crusader and icy are 1 ppm, and unholy who cares. and according to linkos, i had healed about 22k right before magmadar from the start of our mc run yesterday night.Â* i have dual lifesteal + heroism.Â* i've yet to test out lifesteal in pvp, but for grinding, it basically reduces ur downtime to zero. i think maelstrom is a 2% chance to proc on hit? and heroism, i have no idea what the rate on that one is...from my experience, probably around 1 or 2 ppm. edit: found kalman's spreadsheet. http://www.radiationnow.net/wow/enchant.xls |
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#13
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Re: Definitive Guide to Melee Enchants (In Progress)
Maelstrom is PPM. Thus me passing over it (might have been a mistake, but whatever)
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#14
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Re: Definitive Guide to Melee Enchants (In Progress)
Mealstrom is indeed a PPM, ill be testing lifesteal for myself, but it doesnt seem to be a PPm to me
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#15
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Re: Definitive Guide to Melee Enchants (In Progress)
Firey isn't %, it's PPM
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#16
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Re: Definitive Guide to Melee Enchants (In Progress)
Quote:
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#17
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Re: Definitive Guide to Melee Enchants (In Progress)
I dont know anything about proc rates but I have had crusader on a total of 4 swords. I've tried all combinations mainhand, offhand, and both. From what I found crusader is spectacular on the mainhand, not only does it give some nifty heals but the +100 str buff is on me at least 75% of the time, which means that the enchant gives me an average of +75 str. Think of it this way, its a 75str enchant that occasionaly heals you. Thats so badass. On the offhand though I found that it doesnt proc nearly enough to be viable. I hardly ever saw it proc and it just seems to be a waste of an enchant slot. A static enchant such as agility seems to be the way to go for the offhand.
Now alot of people will tell you that crusader is a PPM proc. This is partialy true. I think the formula for how many times it will proc for you per minuet is calculated by your weapon speed. It does not however take into account your special attacks (which it can proc off of) and it also recalculate the ppm that you should get when your attack speed changes, such as with blade flurry, slice and dice, and the reduced attack speed of using it on the offhand. Someone on this thread said that its a 1.1 ppm. For me it is at least a 3, mabey 4, ppm. In summary, its a great mainhand for combat rogues and fury warriors. In my opinion the best. |
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#18
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Re: Definitive Guide to Melee Enchants (In Progress)
oh shit, is this board open to public? or was that fixed.
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#19
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Re: Definitive Guide to Melee Enchants (In Progress)
It's been fixed.
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